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Year 2011

Populate:Terrain development status

I will use this page to inform about the development of Populate:Terrain.
Please post your bug reports / wishlists / suggestions to a comment below.

Roadmap


Priorities for next point release:

  • bug fixing

Priorities for next major release (2.0):

 User Feedback/Wishlist

  • Performance increase
  • Cancel button
  • Cap subdivs for preview
  • Freely rotatable grid
  • Height/Slope gradient texture generation

Known bugs

 

None…If you found one please leave a comment below.

Populate:Terrain updated to v1.3

This is mainly a bug fix release. There were some issues with localized 3ds max versions and exotic viewport configurations.

I also made some improvements to the meshing algorithms.

3548 people downloaded Populate:Terrain already. Not bad for the first week. 😉

Get the update here.

Populate:Terrain released!

Populate:Terrain is a scripted plugin for Autodesk 3ds max. It assists in creating and optimizing terrain surfaces from contour lines or from existing meshes.

The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it. It’s also a lot nicer to look at!

Free download for 3ds max 2010 or higher.

Important: Website address changed

For legal reasons I had to disable the old domain “populate-3dsmax.com”.

If you bookmarked the old link, please update it to the current and permanent domain: populate3d.com.

New Populate version 0.82

Populate 0.82 is out now, please get it from the download section. I fixed a few bugs and performance issues.
A changelog with details about the update is on the download page. In case you already installed Populate, there is no need to uninstall the previous version, just run the new installer!