<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments for Populate</title> <atom:link href="http://populate3d.com/comments/feed/" rel="self" type="application/rss+xml" /><link>http://populate3d.com</link> <description>architectual parametric modeling tools for 3ds max</description> <lastBuildDate>Thu, 09 Feb 2012 15:31:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=</generator> <item><title>Comment on Populate:Terrain development status by scoob</title><link>http://populate3d.com/populateterrain/development/#comment-64</link> <dc:creator>scoob</dc:creator> <pubDate>Thu, 09 Feb 2012 15:31:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-64</guid> <description>I&#039;m having the same issue in max 2012.  I installed the plugin with the exe and I don&#039;t see it anywhere under the tools pull down menu.  I got the Installation Complete messeage that says &quot;...you can start it now from the main menu: Tools -&gt; Populate:Terrain&quot; but it&#039;s not there.</description> <content:encoded><![CDATA[<p>I&#8217;m having the same issue in max 2012.  I installed the plugin with the exe and I don&#8217;t see it anywhere under the tools pull down menu.  I got the Installation Complete messeage that says &#8220;&#8230;you can start it now from the main menu: Tools -&gt; Populate:Terrain&#8221; but it&#8217;s not there.</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain by {LaB} &#187; Populate . Terrain</title><link>http://populate3d.com/products/terrain/#comment-63</link> <dc:creator>{LaB} &#187; Populate . Terrain</dc:creator> <pubDate>Sun, 05 Feb 2012 18:25:06 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?page_id=641#comment-63</guid> <description>[...] Populate has developed a great plugin that helps when generating terrain meshes in 3ds max. The plugin will take nearly any splines you throw at it and create a mesh grid. Take a look at the plugin, it is free. [...]</description> <content:encoded><![CDATA[<p>[...] Populate has developed a great plugin that helps when generating terrain meshes in 3ds max. The plugin will take nearly any splines you throw at it and create a mesh grid. Take a look at the plugin, it is free. [...]</p> ]]></content:encoded> </item> <item><title>Comment on Important: Website address changed by Sameed Babar</title><link>http://populate3d.com/news/news-and-important-notice-about-the-website/#comment-62</link> <dc:creator>Sameed Babar</dc:creator> <pubDate>Sat, 04 Feb 2012 14:23:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=499#comment-62</guid> <description>where is your Script ??? VRay ambient occlusion 2.0</description> <content:encoded><![CDATA[<p>where is your Script ??? VRay ambient occlusion 2.0</p> ]]></content:encoded> </item> <item><title>Comment on Legacy Plugins by Legacy Plugins &#124; Populate</title><link>http://populate3d.com/products/legacy-plugins/#comment-61</link> <dc:creator>Legacy Plugins &#124; Populate</dc:creator> <pubDate>Tue, 31 Jan 2012 16:42:14 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?page_id=907#comment-61</guid> <description>[...] modeling tools for 3ds max Skip to contentHomeArchivesProductsPopulate: TerrainPopulate: PanelsLegacy PluginsUpdatesContactFAQ [...]</description> <content:encoded><![CDATA[<p>[...] modeling tools for 3ds max Skip to contentHomeArchivesProductsPopulate: TerrainPopulate: PanelsLegacy PluginsUpdatesContactFAQ [...]</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Marc Lorenz</title><link>http://populate3d.com/populateterrain/development/#comment-58</link> <dc:creator>Marc Lorenz</dc:creator> <pubDate>Sat, 17 Dec 2011 15:49:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-58</guid> <description>Next version will be a lot faster. Im looking into multi threading, but it seems very hard to split geometric operations into multiple threads in 3ds max without crashing.</description> <content:encoded><![CDATA[<p>Next version will be a lot faster. Im looking into multi threading, but it seems very hard to split geometric operations into multiple threads in 3ds max without crashing.</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Asdf</title><link>http://populate3d.com/populateterrain/development/#comment-57</link> <dc:creator>Asdf</dc:creator> <pubDate>Thu, 15 Dec 2011 21:19:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-57</guid> <description>If it were multi-threaded I would be so happy. I have a 12 core machine and its only chugging away with 1 core..... </description> <content:encoded><![CDATA[<p>If it were multi-threaded I would be so happy. I have a 12 core machine and its only chugging away with 1 core&#8230;.. </p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Christopher Pettit</title><link>http://populate3d.com/populateterrain/development/#comment-56</link> <dc:creator>Christopher Pettit</dc:creator> <pubDate>Wed, 07 Dec 2011 19:33:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-56</guid> <description>Hey, anyway that it could use more than a single CPU? It doesn&#039;t seem multi-threaded.</description> <content:encoded><![CDATA[<p>Hey, anyway that it could use more than a single CPU? It doesn&#8217;t seem multi-threaded.</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by bero</title><link>http://populate3d.com/populateterrain/development/#comment-55</link> <dc:creator>bero</dc:creator> <pubDate>Tue, 22 Nov 2011 13:02:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-55</guid> <description>Script seems fantastic, now I hope I can get it to work on 2009 ;)</description> <content:encoded><![CDATA[<p>Script seems fantastic, now I hope I can get it to work on 2009 <img src='http://populate3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Marc Lorenz</title><link>http://populate3d.com/populateterrain/development/#comment-54</link> <dc:creator>Marc Lorenz</dc:creator> <pubDate>Tue, 27 Sep 2011 13:01:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-54</guid> <description>Sorry, 2010 and higher only, for different technical reasons!</description> <content:encoded><![CDATA[<p>Sorry, 2010 and higher only, for different technical reasons!</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Lenshin</title><link>http://populate3d.com/populateterrain/development/#comment-53</link> <dc:creator>Lenshin</dc:creator> <pubDate>Tue, 27 Sep 2011 12:59:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-53</guid> <description>Very good script. But it doesn&#039;t work under Max 2008(((. Can you check it?</description> <content:encoded><![CDATA[<p>Very good script. But it doesn&#8217;t work under Max 2008(((. Can you check it?</p> ]]></content:encoded> </item> </channel> </rss>
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