<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments for Populate</title> <atom:link href="http://populate3d.com/comments/feed/" rel="self" type="application/rss+xml" /><link>http://populate3d.com</link> <description>architectual parametric modeling tools for 3ds max</description> <lastBuildDate>Tue, 08 May 2012 11:18:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=</generator> <item><title>Comment on Populate:Terrain development status by Sebastien</title><link>http://populate3d.com/populateterrain/development/#comment-78</link> <dc:creator>Sebastien</dc:creator> <pubDate>Tue, 08 May 2012 11:18:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-78</guid> <description>sometime when i do usual work in 3dsmax i get this error since i have installed your Scriptunknown property &quot;lbl_status&quot; in undefined </description> <content:encoded><![CDATA[<p>sometime when i do usual work in 3dsmax i get this error since i have installed your Script</p><p>unknown property &#8220;lbl_status&#8221; in undefined</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Branko Živković</title><link>http://populate3d.com/populateterrain/development/#comment-77</link> <dc:creator>Branko Živković</dc:creator> <pubDate>Mon, 30 Apr 2012 19:01:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-77</guid> <description>Hi Mark, Your script tool is a life saver.Very nice! Works great and smoothly. Autodesk is not optimized their Compound objects 15 years exept ProBoolien and ProCutter. Although there are possibilities to do different things, i think there are currently no a better tool for generating terrains.Cheers! </description> <content:encoded><![CDATA[<p>Hi Mark,<br /> Your script tool is a life saver.Very nice!<br /> Works great and smoothly.<br /> Autodesk is not optimized their Compound objects 15 years<br /> exept ProBoolien and ProCutter.<br /> Although there are possibilities to do different things,<br /> i think there are currently no a better tool for generating terrains.Cheers! </p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Alexander Vartzbed</title><link>http://populate3d.com/populateterrain/development/#comment-75</link> <dc:creator>Alexander Vartzbed</dc:creator> <pubDate>Tue, 17 Apr 2012 11:22:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-75</guid> <description>hi, I love the plugin but I&#039;m fighting with it! I have a HIGHLY detailed world map I&#039;m trying to make into a sphere, but everytime i use your plugin on one of the Countries, they suddenly become VERY VERY simple! or sometimes even disappear completely .. is there a way, to keep the outline intact and only with with the face itself?</description> <content:encoded><![CDATA[<p>hi, I love the plugin but I&#8217;m fighting with it! I have a HIGHLY detailed world map I&#8217;m trying to make into a sphere, but everytime i use your plugin on one of the Countries, they suddenly become VERY VERY simple! or sometimes even disappear completely .. is there a way, to keep the outline intact and only with with the face itself?</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Ricardo Rivers.</title><link>http://populate3d.com/populateterrain/development/#comment-74</link> <dc:creator>Ricardo Rivers.</dc:creator> <pubDate>Tue, 03 Apr 2012 20:11:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-74</guid> <description>I think my trouble is related to the Max version. Is it possible to get older versions of the plugin for older Max versions?. Thanks.</description> <content:encoded><![CDATA[<p>I think my trouble is related to the Max version. Is it possible to get older versions of the plugin for older Max versions?. Thanks.</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Ricardo Rivers.</title><link>http://populate3d.com/populateterrain/development/#comment-73</link> <dc:creator>Ricardo Rivers.</dc:creator> <pubDate>Tue, 03 Apr 2012 19:40:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-73</guid> <description>Hi, I&#039;m trying to install the plugin over Max 9, but the plugin is located at Edit menu and give me an error: MAXScript MacroScript Error Exception -- Syntax error: at bad, expected  -- In line: □</description> <content:encoded><![CDATA[<p>Hi, I&#8217;m trying to install the plugin over Max 9, but the plugin is located at Edit menu and give me an error: MAXScript MacroScript Error Exception &#8212; Syntax error: at bad, expected  &#8212; In line: □</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Charles Daccache</title><link>http://populate3d.com/populateterrain/development/#comment-72</link> <dc:creator>Charles Daccache</dc:creator> <pubDate>Tue, 27 Mar 2012 22:39:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-72</guid> <description>HI, AWESOME plugin... really very creative and unique... i use it a lot! :Dthank you soo much for your effort! </description> <content:encoded><![CDATA[<p>HI, </p><p>AWESOME plugin&#8230; really very creative and unique&#8230; i use it a lot! <img src='http://populate3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> thank you soo much for your effort!</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Marc Lorenz</title><link>http://populate3d.com/populateterrain/development/#comment-71</link> <dc:creator>Marc Lorenz</dc:creator> <pubDate>Tue, 27 Mar 2012 10:20:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-71</guid> <description>Ah ok I understand...it will result in 2 objects...I will think about it...</description> <content:encoded><![CDATA[<p>Ah ok I understand&#8230;it will result in 2 objects&#8230;I will think about it&#8230;</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Bruno Lopes</title><link>http://populate3d.com/populateterrain/development/#comment-70</link> <dc:creator>Bruno Lopes</dc:creator> <pubDate>Tue, 27 Mar 2012 10:04:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-70</guid> <description>yes it may work, but you have to duplicate the geometry, and apply de invert to one, and disable to invert to the other duplicate.</description> <content:encoded><![CDATA[<p>yes it may work, but you have to duplicate the geometry, and apply de invert to one, and disable to invert to the other duplicate.</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Marc Lorenz</title><link>http://populate3d.com/populateterrain/development/#comment-69</link> <dc:creator>Marc Lorenz</dc:creator> <pubDate>Tue, 27 Mar 2012 09:42:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-69</guid> <description>Did you try the &quot;invert&quot; option? It should already be doing what you&#039;re looking for, if I understand correctly.</description> <content:encoded><![CDATA[<p>Did you try the &#8220;invert&#8221; option? It should already be doing what you&#8217;re looking for, if I understand correctly.</p> ]]></content:encoded> </item> <item><title>Comment on Populate:Terrain development status by Bruno Lopes</title><link>http://populate3d.com/populateterrain/development/#comment-68</link> <dc:creator>Bruno Lopes</dc:creator> <pubDate>Tue, 27 Mar 2012 08:31:00 +0000</pubDate> <guid isPermaLink="false">http://populate3d.com/?p=814#comment-68</guid> <description>Instead of just trimming, that subtracts part of the geometry, splitting leaves the trimmed part in place :)</description> <content:encoded><![CDATA[<p>Instead of just trimming, that subtracts part of the geometry, splitting leaves the trimmed part in place <img src='http://populate3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching using disk: basic
Object Caching 445/445 objects using disk: basic

Served from: populate3d.com @ 2012-05-20 09:44:58 -->
